Mission Accomplished?

Migration Game

 
Bob
Migration Game
by Robert Jordan - Monday, 12 April 2010, 5:08 PM
 
I played the migration game and go through the levels. It seemed to me that quickness and manual dexterity with a mouse and a keyboard were the primary skills that were developed by this game. The content related to birds seemed pasted on to the game. The mechanics of the game could have involved fighter pilots on a bombing mission avoiding hazards and hitting specified targets. I think students could almost ignore the underlying content in their focus on beating the game; for me the content became a secondary concern. I suppose I picked up (or in my case refreshed) some knowledge about birds, pesticides and habitats. However, the structure of the game focused on the decision making and skill of the birds; the environmental factors (that people can impact in the world) were fixed. To me there seemed to be a mismatch between the stated goal of the game (people's everyday choices), and the choices players made in the game in the role of bird.

I played the game on my PC, and maybe I am getting old, but the presentation seemed a bit small for my aging eyes. I had a little trouble figuring out what I was supposed to do in the second game, but got it after a few tries. Of course this minor frustration had no educational value, because it distracted me from the underlying environmental issues and got me focused on figuring out how I had misinterpreted the instructions.

Essential Questions/Issues that occur to me:
1. What are the keys to developing games that effectively promote underlying content as opposed to merely reinforcing manual dexterity and quickness?
2. To me, the certificate seemed a bit cheesy and soliciting promises to change behavior seemed a bit manipulative, particularly in light of the relatively light educational component of the game. Are there better ways to do this? Could the promise making feature of this activity be inappropriate when included with less admirable causes?

olga
Re: Migration Game
by Olga LaPlante - Friday, 16 April 2010, 8:13 AM
 
Bob,
Thank you for your critique. Indeed, some things just don't click here. I agree with you that using the mouse/arrow keys seems to supersede other skills, and it is an exercise for your fingers much more than for your brain. Do you learn some things along the way? I think you do. I think this can open a discussion. I wouldn't by any means make this the culmination of a unit, but as an introduction, it's not that bad. What are the benefits of using this game? Just like any other activity of this nature, your students will be all participating and engaged in this activity. Instead of listening to the teacher, they will be exploring on their own. It will also force students to discuss with a partner how to run the darn thing, and which bird is easier to fly, and some other tricks. Even if the game may not live up to its own claim, it still provide benefits that may outweigh its drawbacks.
When it comes to games, I think one of the criteria for selection is whether your overhead in a traditional setting is lower than when you use the game. Are the students engaged more, even if part of the exercise is dexterity of fingers? Do boys engage with technology more than girls or is this stereotype gone?
Picture of Martha Simpson
Re: Migration Game
by Martha Simpson - Wednesday, 28 April 2010, 5:25 PM
 
Dear Bob,

I agree that this game was mainly testing my computer dexterity. This is not one of my strong points. I never did succeed. I felt like I was being forced to go to an amusement park. I do think, however, that it would appeal to the majority of students although I do not think that there would be much educational gain.